Shader Model 4.1 - Radeon HD 3000 and GeForce 200, DirectX 10.1.Shader Model 5.0 - Radeon HD 5000 and GeForce 400, DirectX 11.Shader Model 6.4 - GCN 1+, Kepler+, Skylake+, DirectX 12 (11_0+) with WDDM 2.6.Shader Model 6.5 - GCN 1+, Kepler+, Skylake+, DirectX 12 (11_0+) with WDDM 2.7.'32 + 64' for Executed Instructions means '32 texture instructions and 64 arithmetic instructions.' Vertex shader comparison Vertex shader version ^ 'Writing HLSL Shaders in Direct3D 9 (Windows)'.^ 'Fusion Industries :: Cg and HLSL FAQ ::'.^ 'Shader Model 5.1 Objects (Windows)'.Īrchived from the original on 24 August 2012.^ a b c d e f 'Pixel Shader Differences'.'Microsoft DirectX High Level Shader Language (HLSL)' (PPT). 'ATI Radeon X800 Pro and XT Platinum Edition: R420 Arrives'. #PIXEL SHADER 3.0 DOWNLOAD FOR WINDOWS 7 ULTIMATE PRO# ^ a b c d 'Vertex Shader Differences'.^ a b The Direct3D 10 System, David Blythe, Microsoft Corporation, 2006.^ a b Shader Model 3.0, Ashu Rege, NVIDIA Developer Technology Group, 2004. #PIXEL SHADER 3.0 DOWNLOAD FOR WINDOWS 7 ULTIMATE FREE#.#PIXEL SHADER 3.0 DOWNLOAD FOR WINDOWS 7 ULTIMATE PRO#.
#PIXEL SHADER 3.0 DOWNLOAD FOR WINDOWS 7 ULTIMATE FULL VERSION#.